Tonight on GeekNights, we discuss the history and current state of online game servers. Rising primarily out of competitive FPSs like Quake and Counter Strike back in the day, they were often the only way to play with a reliable community of people. There weren't matchmaking or friend lists or anything like that.
In the news, Rym and Emily are back from PAX where they did a panel on losing, Scott is back from Costco, the Nintendo Direct had a bunch of things to talk about, and GeekNights will have a roughly three week hiatus between Rym and Emily biking 500 miles and Rym going on a business trip.